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RESUME

Professional â€‹

      info​​
 

Whether working on gameplay or cinematics, I always push for excellence. By collaborating closely with animators, designers, and engineers, my goal is to deliver high-fidelity visuals and seamless gameplay while remaining cost-effective.

 

Knowledge
Professional Qualitities
  • Strategic Leadership

  • End-to-End Ownership

  • Creative Problem-Solving:

  • Strategic Foresight

  • Cross-Functional Collaboration

     Work​

 experience​
 

Tencent Logo
Netease Logo
Ubisoft 2017
Eidos
ubisoft 2003–2017
Cegep Matane
Tencent
Editorial Animation Director
2023-Today
​
  • Lead animation strategy and execution across Tencent IEGG

    • Sharkmob-Techland-Funcom-Grinding Gear Games-Digital Extremes

    • Turtle Rock Studios-10 Chambers Collective Joy Workshop

    • PlatinumGames-Sumo Digital-Yager-Digital Extremes-FatsharkStunlock 

  • Aligning artistic direction with the project's goals.

  • Evaluate project gates reviews evolution, direction and velocity.

  • On request by the VP,

    • Travel to help projects in Europe and Asia  

    • Give support to correct misaligned production.

    • Provide guidance and share experience to team development,   

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Tencent-Next
SYNCED 
Animation Director
2022-2023​
  • Animation Oversight: Supporting and managing the animation team.

  • Quality & Pipeline: Improving animation processes and final quality.

  • Shanghai Team Review: Directing and reviewing content for the Shanghai studio.

  • Mocap Lead: Directing Mocap shoots in person (China) and remotely.

  • Full Cinematic Ownership: Responsible for the entire pipeline:

    • Storyboards, Mocap planning and Direction.

    • Body and Facial animation editing.

    • UE5 Sequencer: Camera and animation integration.

  • Documentation: Providing technical guides for the animation team.

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​Netease Montreal
Animation Director
2019 - 2022​
  • Supporting recruitment for building the new Netease Montreal Studio.

  • Improving animation quality on Naraka, FragPunk and other ongoing games

  • Review animation content from my team in Montreal and in Hangzhou

  • Directing Mocap shoot 

  • Provide technical and artistic support for the team. 

  • Project documentation to guide animation development

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Ubisoft 
Animation Director
For Honor Live
2017 - 2019
  • Directing Mocap shoot

  • Review content from my team in Montreal

  • Review content from co-development with Shanghai

  • Creating Animations system for gameplay

  • Developing new animation tools and systems with programmer

  • Teaching and supporting Motion Builder to different animators.

  • Resource person for the use of Motion Builder at the production level.

  • Assessing the best tools for production

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Assistant Animation Director,
FarCry 5

2017

  • Supported the implementation and improvement of Motion Matching.

  • Identified "quick wins" to improve production efficiency immediately.

  • Took over Animation Direction to lead the project through the final stages of production.

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Assistant Animation Director, Fight system,
Assassin's Creed Origin

2016 -2017

  • Directing the design of the animation system​​

    • Bayek Fight and Execution mechanic  

    • NPC Fight  ​

  • Review content

    • from my team in Montreal

    • from co-development Ubisoft Sophia​

  • Directing boss fight​

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Project Manager Animation 
And
Assistant Animation Cinematic Director,
For Honour

2014 - 2016

  • Creating and update Sprints, Milestones, and Backlog

  • Update production schedule  ​

  • Managing Jira entry 
  • Identifying bottlenecks and solving the issue

  • Track expenses to make sure the project stays on budget

  • Performing in-depth animator evaluations.

  • Supporting the artistic director in Mocap shoot

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Square Enix, Eidos Montréal  
Lead Animator, Unannounced title  

2013 - 2014 â€‹

  • Creating animations system for gameplay

  • Developing new animation tools and systems with programmer

  • Resource person for the use of Motion Builder at the production level.

  • Assessing the best tools for production

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Senior Animator, Thief and Unannounced title  
Square Enix, Eidos Montréal  

​2013 â€‹

  • Supporting the artistic director in Mocap shoot

  • Creating animations system for game play

  • Developing new animation tools and systems with programmer

  • Teaching and supporting Motion Builder to different animators.

  • Resource person for the use of Motion Builder at the production level.

  • Assessing the best tools for production

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Ubisoft 

Assistant Animation Director and Team Lead

RainbowSix Patriot

Ubisoft Montreal

​2010 - 2013

  • Supporting the artistic director in various tasks

  • Supporting animators at the artistic and technical levels

  • Creating reference documents

  • Listing and managing motion capture shooting

  • Working in close cooperation with the Game Designers

  • Creating fake game footage to establish vision

  • Supporting animators at the artistic and technical levels

  • Evaluating animators’ performances

  • Establishing and monitoring the animator's objectives

  • Producing animations when the workload is too heavy

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Animator/Senior animator
Ubisoft, Montréal

​2003 - 2010

  • Contributed to the following games:​

    • Tom Clancy's Splinter Cell: Conviction,

    • Far Cry 2, 

    • Lost: Via Domus,

    • Tom Clancy's Rainbow Six: Vegas 2,

    • Open Season,

    • Tom Clancy's Rainbow Six: Vegas

    • Myst IV: Revelation,

    • Prince of Persia: Warrior Within.

  • Creation of marketing footage for EndWar and Lost, at Ubisoft Digital Art  

  • Teaching Motion Builder to different Technical animators and animators.

  • Resource person for the use of Motion Builder at the production level.

  • Assessing the best tools for production 

 

 

 

Animation Teacher.
CEGEP Matane, Montreal

​2007 - 2009

  • Teaching animation introduction class.

  • Assessing and marking students’ skills.

  • Evaluating students’work and exams

Professional Qualitities
Knowledge
  • Animation Art Direction GP and Cin

  • Game Cost Optimisation

  • Motion Capture Direction

  • Motion Builder expert

  • Human IK                                 

  • Multiple AAA game engine

  • Storyboarding â€‹

Education

HEC Montreal Logo
HEC Montreal 
​2011

 

​Management certificate 

 

 

NAD Logo
National Animation and Design Center 
​2001

 

Attestation of Collegial studies

 

 

 

Cegep Victoriaville
Victoriaville CEGEP
1998
 

College degree in Factory management and furniture-making

 

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