top of page
Guillaume Picard
Animation Director

Animation Director | 25 Years of AAA Experience
Working in CG since 2001, I have spent over two decades bridging the gap between artistic vision and production efficiency. From leading major Ubisoft franchises like Assassin’s Creed and Rainbow Six to implementing 'Moneyball' strategies that save hundreds of thousands in production costs, my goal is simple: High-fidelity animation, optimized workflows, and sustainable growth.
Welcome to my portfolio. Explore how I translate reality into gameplay.
bottom of page